It’s 3AM on a summer night, the skies black and overflowing with rain that you can only see when the lightning cracks. A miserable kind of night – too loud to sleep, with the chance that water could get *inside* the house at any moment – but not an unusual one. Not unusual, except that your uncle pulled out his old kit not ten minutes ago, strapped it all into place, and walked out into that wrathful thunderstorm after giving you a stern warning NOT TO FOLLOW HIM.
Somewhere, the plan had gone awry. It was supposed to be a simple extraction job. Sneak in, find the extractee, sneak out. No fuss, no muss. Except that your uncle – the very man who was supposed to be doing the extracting – now lies beaten and bloodied in a little-used tunnel that connects into the castle grounds.
A smarter person would have turned around and gone home. Though, a smarter person would’ve stayed in bed, too. But how could you turn down what felt like the dying wish of the only parent you’ve ever known? You’re well and truly in over your head now.
Just remember: Shoot straight. Converve ammo. And never, ever, try to cut a deal with a dragon.
Shadowrun is one of those games that I came to by accident. The box for the SNES game was oddly compelling, even though I knew nothing about the TTRPG that inspired it – that would come later. The intervening steps were the Genesis game (swapped with a friend for a couple of weeks, console and all), and then a random smattering of the novels. The SNES game isn’t necessarily a great game. The Genesis version captures the feel of Shadowrun better, certainly. But outside of the major titles for the console, the Zelda and Mario and Final Fantasy and F-Zero and so forth, no game’s music stuck with me more from the 16-bit era.
If that was the whole story, this MSU might not have come together. Those two games didn’t have all that much music by themselves. But Harebrained Schemes came along to make Shadowrun Returns, and got all three of the original composers for the SNES and Genesis games to come back and make modern takes on those classics, and then expanded on it in Shadowrun: Dragonfall, and Shadowrun: Hong Kong. *That* was enough music to fill a pack with some leftover, and here we are.
Notable track: 3AM on a Summer Night – People who know the soundtrack probably guessed from the opener of the blurb that this would wind up here, and here it is. This is the track that plays in the opening ‘cinematic’ from the SNES game, and the lead-in takes me right back every time.
Music by:
Gavin and Marshall Parker
Sam Powell
Jon Everist
Download Pack – Shadowrun.rar (591.3 MB)
Track Listing
1 – Title ~ Link to the Past: Shadowrun Titles
2 – Light World Overworld: 3AM on a Summer Night
3 – Rain State Overworld: The Flux State
4 – Bunny Overworld: Greed Zenith
5 – Lost Woods: Maria Mercurial redux
6 – Prologue: Otherworldly Canines
7 – Kakariko Village: Followed
8 – Dimensional Shift/Mirror: Blood Hounds (from 1:07-ish)
9 – Dark World Overworld: Running the Shadows
10 – Pedestal Pull: Don’t Sleep in the Shadows (from :48)
11 – File Select: No Overkill
12 – Soldiers of Kakariko: That’s the Stuff
13 – Dark Death Mountain: Shock and Awe
14 – Guessing Game House: Exhaustive Details
15 – Skull Woods Overworld: Vampires, Zombies, Guns
16 – Hyrule Castle: Du Heist, Calling all Runners (blitz’s Theme)
18 – Caverns: SINless from Seattle, Grunge Joint
19 – Boss Victory: Blood Hounds (from 2:04)
20 – Sanctuary: The Haven
21 – Boss Battle Theme: Terminal Nemesis
23 – Fortune Teller / Shops: Pick your Poison
24 – Caverns: Grunge Joint, SINless from Seattle
25 – Princess Zelda’s Rescue: [Not used in Randomizer]
26 – Crystal Cutscene: Blood Hounds (cont’d)
27 – Fairy Fountain: Somber News
28 – Agahnim’s Theme: Catharsis (Glory’s Combat Theme)
29 – Ganon’s Reveal: No Return
31 – Ganon Battle: Double Cross
32 – Triforce Room: Dragonfall
33 – Epilogue Sequence: Dragonfall Trailer (Unreleased), Return of the Sixth World, That’s the Stuff
34 – Staff Roll: Null Sheen, Runners Eternal & 3AM on a Summer Night
35 – Eastern Palace: Deck Con
36 – Desert Palace: Alpha Mike Foxtrot
37 – Agahnim’s Tower: Too Quiet
38 – Swamp Palace: Dark Alley
39 – Palace of Darkness: Eyes in the Dark
40 – Misery Mire: Memory
41 – Skull Woods: BTL Burn
42 – Ice Palace: Lex Parsimoniae (Eiger’s Theme)
43 – Tower of Hera: Is0bel
44 – Thieves’ Town: The Walled City
45 – Turtle Rock: Grendel
46 – Ganon’s Tower: The Rat King
59 – GT2 (upstairs): Redemption