Despite my love for the original Nintendo and the SNES, I have without question easily logged the most hours on the N64. This is primarily because of two games: Goldeneye and Super Smash Bros.
My friends and I played so much Goldeneye we knew where the spawn points were for each level and how they’d shift based on where each player was. Our favorite settings were License to Kill/Pistols and we primarily played in Complex and Stack.
Then when Smash came out, we played that for hours on end every day… and then I went to college and played just as much with a whole new group of friends in our dorm. You can read about that here.
N64 was such a step up from the SNES. Playing Goldeneye for instance, it was such a smooth version of a first person shooter vs a game like Doom, but it allowed for 4 players to play at once. While a game like Doom took the internet by storm allowing for multiplayer to take off online, N64 was really the first console to take in-person multiplayer to the next level. I distinctly remember several of my friends getting together to play and it was incredibly easy to ensure everyone got to play.
N64 games also had enormous soundtracks and an inordinate amount of replay-ability. Ocarina of Time was such a great Zelda game, being the first of its kind to really make it open-world yet still maintain its Zelda charm. You could play it for days and feel like you were barely scratching the surface.
Familiar franchise characters all got their spin on this console: Mario, Star Fox, Donkey Kong, Kirby, Yoshi, Link, and more… but new stories/gameplay were also started on the N64. Games like Paper Mario and Mario Party started in 64bit and are still going strong to this day.
Getting back to the soundtracks for a minute, this pack was really hard to make. For one, each game has so many tracks in it, it was quite difficult to choose the very best. So many fantastic choices yet only so many spots to place them. Putting Castlevania 64 tracks as Alternates feels like blasphemy, but again there was a lot to choose from.
Secondly because of the 64bit processing, each game had so much music/graphics/story that they all felt like their own worlds. Bringing each bit of music together to create a cohesive pack was certainly a challenge… but it was a very fun challenge to overcome! Enjoy!
Download Pack – N64 Mix (773.6 MB)